| 
    |  |  
    |  |  
|  | 
|  |  | 
 
|  |   
| Seiyu Nokendai Mechanical-Electronic Shop, a winner of the Nikkei Grand Prix |   
|  |   
| Interactive Game Disc using a touch panel (Pioneer,  Sony and Toshiba), a winner of the Nikkei Grand Prix |   
|  |   
|  |  
 
|  |   
| Shopping Area Development Poster 1 “Tsukashin Area Development” Leaflet |   
|  |   
| Japan’s first Shopping Center Tsukashin (1985) |   
|  |   
|  |  
 
|  |   
| Tokorazawa  Seibu Department Store |   
| Tokorazawa  Shopping Town Development with the theme of “open to the town.” The first semi-public entertainment and shopping  mall. |   
|  |   
|  |  
 
|  |   
| Kobe Steel “Yukobo” Project |   
|  |   
| This is an example to turn or diversify a company of  heavy industry. The project included  the general restructuring of the businesses of Group as a whole, and the “Yukobo”  project, a shopping and amusement area on the former steel plant site. |   
|  |   
|  |  
 
|  |   
| GMS reform Floor for Kids and Amusements |   
|  |   
| Plan to reform GMS, a major retailing store, to  integrate different types of businesses in a shopping complex |   
|  |   
|  |  
 
|  |   
| After Techno Show |   
|  |   
| Development plan of Media Bum for Daiei at the occasion  of the transfer of its Head Office (Hamamatsucho, Tokyo), and an opening event “After  Techno Show.” |   
|  |   
|  |  
 
|  |   
| switch |   
|  |   
| Japan’s first music magazine from Studio ALTA, and the  corporate identity (CI) design of Switch, a new type of shop (1983) |   
|  |   
|  |  
 
|  |   
| YMO book |  
|  |  
| Contents from the world promotion strategy, and  concept for the sound and images of Yellow Magic Orchestra (YMO) to the  production of “VISIC” (Alpha Record) in the early 1980s. |  
|  |   
|  |  |  |   |   
|  |  |  |